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A War of Whispers: Standard Edition (2nd Edition)

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A War of Whispers: Standard Edition (2nd Edition)Starling Games STG1804ENA game of area control, hidden agendas, and shifting loyalties, that offers deep strategy within a tight playing time.Five mighty empires are at war for the world. But it is in the sh

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Description

A War of Whispers: Standard Edition (2nd Edition)

Starling Games STG1804EN

A game of area control, hidden agendas, and shifting loyalties, that offers deep strategy within a tight playing time.

Five mighty empires are at war for the world. But it is in the shadows that true power lies…

Marching under war-torn banners, the mighty armies of the five empires clash on blood-stained battlefields, each legion an exemplar of their virtue in war: The reach of the Eagle. The ferocity of the Bear. The endurance of the Horse. The power of the elephant. The pride of the lion.

But true power lies in the shadows with a serpent, a spider, a raven, a rat.

This is not a war for the mighty, with battles waged on the open field. This is a war for the cunning, with battles waged in the webs of deception…

A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.

You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:

  1. Deploy agents phase:In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor.
  2. Empire turns phase:Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase.
  3. Cleanup phase:Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards.
  4. Swap phase:In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game.

Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.

Additional Information:

  • 2-4 players
  • 15min/player
  • Ages 14+

Contents:

  • 40 Empire Cards
  • 20 Loyalty Tokens
  • 36 Agent Tokens
  • 4 Player Boards
  • 100 Banner Cubes
  • 4 Turn Trackers
  • 1 First Player Token
  • 1 Game Board

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